package com.zegome.game.gomestory.main;

import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;

public class G {
	
	Center ctr;
	
	public int CAMERA_WIDTH = 800;
	public int CAMERA_HEIGHT = 480;
	
	public Skin mSkin;
	
	public BitmapFont mFont;
	public BitmapFont mFontCombo;
	
	public final String ASSET_FOLDER_DATA = "data/";
	public final String ASSET_SKIN = "uiskin.json";

	public BitmapFont mFontAbc;
	
	public G(Center ctr){
		this.ctr = ctr;
	}
	
	public void dispose() {	
		ctr.a.musicStop();
	}
}
